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Echoes of Revolution

You pitch the idea of a marksmanship contest to Ashcroft, suggesting the officers step into the gardens for a quick and friendly challenge. During the event, you tactfully place yourself where you can eavesdrop on conversations among those not competing.You invite Ashcroft and the officers to a friendly round of cards, blending lighthearted jokes with deliberate losses to nudge the conversation toward British military plans. The goal is to make them feel at ease while you gather intelligence.You take a hearty gulp of wine, letting your eyes glaze over slightly as you act tipsy, then weave bold and seemingly foolish inquiries about British plans into the conversation, hoping to appear harmless.Using the officers' preoccupation with their wager as cover, you quietly leave your seat and melt into the room's shadows, carefully tuning in to any low voices or secretive remarks that might provide insight.
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